Using Builder and Controller

By using the Builder and Controller in Avatar Toolkit Vol. 2, you are able to create puppet-ready accessories.
In this section, a simple example will quickly get you familiar with the Builder and Controller tools and how they work with each other.

Using Builder - Defining Controller

  1. Attach a prop to a character to turn it into an accessory.
  2. Apply the Builder to the scene.
  3. Click the Accessories button and pick the accessory.
  4. Set the parameters in 1. Controller Type in the Define Controllers page as shown below:
  5. Click the Root button in the 2. Assign Accessory Root(s).
  6. Activate a box to define the root of the accessory being puppeteered.
  7. Click the Apply button to return to the Define Controllers page.
  8. Click the Single button in the 3. Assign Node(s) for Controller Handles.
  9. Activate nodes in the page and click the Apply button to return to the Define Controllers page.

    Note:

    Please also refer to the sections below for more information:

  10. Click the Next button to move on to the next page.

Using Builder - Defining Puppet Behavior

  1. Click the number 1 axis button.
  2. Rotate the accessory up.
  3. Click the Apply button to save the angle of the accessory to the axis.
  4. Repeat step 1 to 3 for the rest of the axes.
  5. Click OK button to confirm the data you have defined to the accessory.

    Note:

    Please also refer to the section below for more information:

Using Controller - Puppeteering Accessories to Generate Animations

  1. Apply the Controller to the scene.
  2. Pick the character or the accessory and then click on the Other tab.
  3. Click on the Record Clip button.
  4. Drag the green dot, and iClone will start to record the puppeteering animations.
  5. If you are satisfied with the result, then click the Add button under the Content Manager to save this puppeteer-ready accessory.