Optionally create a Custom Assets folder to organize your CrazyTalk assets.
Drag and drop the assets you have created in the previous section into the
folder.
You are now ready to use the CrazyTalk assets in Unity.
Note:
Please note that the CrazyTalk assets
are categorized into two groups, Actor and
Motions. Therefore, the CrazyTalk Actor will
be put into the Actor group while the
Idle Motions, Motion Clips and Scripts
will be put into the Motion one.
Assets Made with CrazyTalk and the Corresponding Data Groups in Unity
The assets made with CrazyTalk will be automatically
categorized into certain groups by the CrazyTalk Unity Plug-in
as shown below:
Assets and Groups
The *.uctproject files will be put into the Project List group.
The *.uctmodel files will be put into the Model List group.
The *.uctidle and *.uctmotion files will be put into the Motion List group.
The *.uctscript files will be put into the Script List group.
Data of the Items in Groups
Project List - Each item in this group can contain
one or more of the data below:
Actor
Voice
Lip shapes
Script
Auto Motion
Idle Motion
Motions
Model List - Each item in this group can contain the
only data below:
Actor
Motion List - Each item in this group can contain
only one of the data below:
Idle Motion
Motions
Script List - Each item in this group can contain one
or both of the data below: