Creating Custom Rig GUI (New for v4)

After you create a custom G3 character, you can freely animated it using stop-frame technique with 2D Motion Key Editor. However, the Image View in the editor may display the following message:

This message implies that the character is a G3 free bone character with an unconventional bone structure. In order to create the GUI (graphic user interface), you have to follow the steps below:

  1. Create a G3 free bone character, Cartoon Animator will auto-switch to the Composer mode.

    You can also add End Effectors to the character's bones if you want (in this case, the hands of the character).
  2. Click the Create Custom Rig GUI button on the toolbar.

    The panel will display on the screen.
  3. You can then determine the position of the locks by drag and drop them to an ideal places.
  4. Activate or deactivate the Bone Hierarchy to determine if the image view contains the bones and the connection lines or the bones only.

    Bone Hierarchy: On

    Bone Hierarchy: Off.

  5. Also, use the Bone Size slider to change the size (0.5 ~ 1.5) of the bones on the view.

    Bone Size: 1.0

    Bone Size: 0.5.

    Bone Size: 1.5.

  6. You are allowed to drag and move the yellow points in the pane for better and clearer view.
  7. After the view is created, click the cross button on the top-right corner of the panel to leave this feature. The image view will be embedded to the character.
  8. Back to the stage, select the character and open the 2D Motion Key Editor. You will see the captured image is shown on the Image View tab.