Aligning to Motion Bone Pose (New for v4.0)

After you create a new G3 character with standard bone structure in the Composer mode, the angle for each bone can be very different from the recommended A pose.

Under this circumstance, when a motion is applied from the library, Cartoon Animator will accumulate the bone angles and causes the result dissimilar from what you expect.

Therefore, you need to offset for rectifying the angles of the bones.