Converting G2 Face to G2+ Face
In order to decrease the file size of a G2 character, you can convert the G2 face to G2+ face to remove some unnecessary images from the sprites of the facial features and have a better and smoother transition between two expressions.
Converting G2 Face to G2+ Face
- Apply a G2 character from the Content Manager. Make sure it is selected.
- Switch to the Composer Mode.
- Execute the command Edit >> Convert to G2+ Facial System....
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You will be prompted to deal with the redundant facial feature sprites. Choose one of the radio buttons.
- Remove All: The redundant sprites that are not used for the G2+ facial system will be removed and will be replaced by deform and transform methods in order to keep the minimum file size of the character.
- Convert to Extra Sprites: The redundant sprites (highlighted in the illustration below) that will not be used for the G2+ facial system are kept. Although they will not be utilized for the puppeteering and key-editing procedure, you can use them for sprite-switch animation.
- Remove All: The redundant sprites that are not used for the G2+ facial system will be removed and will be replaced by deform and transform methods in order to keep the minimum file size of the character.
- Click the Apply button and the G2 Face will be converted to G2+ Face.
Note:
Manually determining the strength for each expression of the facial features is allowed by using the Facial Animation Setup panel.