Introduction of the 2D Motion Key Editor

In the Stage mode, G3 and Free Bone characters' motion can be created by using the Motion Key Editor.

  Name Description
1 Bone Tree View

You can see the structure of the bones and the locking status for each bone of the free bone character.

2 IK / FK Switch

Use the boxes to switch between IK or FK methods. You can also freely determine the root bone for the IK chain.

3 Reset Methods

These two buttons are used to reset the transformation of the bones in the current layer where the selected bone is, or of every layer.

4 Menu of the Motion Key Editor

Click this button to show the menu for the Motion Key Editor.

  • Parallel: Align all bones to the left side of the list view.
  • List Expand: To expand the entire tree view.
  • List Collapse: To collapse the entire tree view.