Introduction of the 2D Motion Key Editor
In the Stage mode, G3 and Free Bone characters' motion can be created by using the Motion Key Editor.
Name | Description | |
1 | Bone Tree View |
You can see the structure of the bones and the locking status for each bone of the free bone character. |
2 | IK / FK Switch |
Use the boxes to switch between IK or FK methods. You can also freely determine the root bone for the IK chain. |
3 | Reset Methods |
These two buttons are used to reset the transformation of the bones in the current layer where the selected bone is, or of every layer. |
4 | Menu of the Motion Key Editor |
Click this button to show the menu for the Motion Key Editor.
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The IK Constraints box is used to determine if you wish to use the IK method or the FK methods. Activate it if you want to set a motion key with the IK method.
IK Constraints: Activated IK and FK method can be utilized |
IK Constraints: Deactivated Only FK method can be utilized |
If you select a bone and then activate the Lock Selected Bone, then the bone will turn to be the new root of an IK chain. It can be rotated by you but it cannot be influenced by its any child bones.
Lock Selected Bone: OFF |
Lock Selected Bone: ON |
The Reset button can be used to reset the transformation of each bone of a layer in which any one of the bones is selected.
Reset is clicked |
Reset is clicked |
The Reset All button is used to reset the transformation of every bone of the character.
Resetis clicked |
Reset All is selected |