In iClone Character Creator, you can set the collision layer of the clothing, including
the gloves and shoes, no matter if the clothing is from the embedded contents or you created in
your favorite 3D tools. you can choose to tuck shirts in or let them hang out of the pants.
These layer settings will be saved in the project; and if you will not sharing the clothing with any other characters, then
you can change the layer without any limitation as long as the result is satisfying.
Create a new project and create a character with clothes.
The cloth with larger number will cover the one with smaller number.
Execute Window >> Cloth Layer Settings command to
launch the panel shown below.
Note:
Layer Number: The layer numbers the clothes are given.
Type: The types of the clothes. It can be Cloth,
Gloves or Shoes.
Name: The names of the clothes.
Collision Order: Click this button to assign the cloth to desired
layer.
Run Collision: Click this button to see the customized layering result.
Set the layer order number of the item by one of the following methods: Drag and Drop:
Drag and drop one of the item in the list above or below the other one (In this case, the
boxers is dragged above the tank top). This means you can move the item to another layer.