In the Basic Modification for Makeup section, only the
masks, colors and sliders are adjusted to
do easy basic editing. However, you may also do the modification with advanced
method by replacing the texture or modify the texture in any 3rd party image editor.
Note:
Please note that Customizing Makeup all use gray-scale mask images.
Getting UV Reference Map for Creating Texture
Before creating a custom texture, you need to know the UV deployment of the head. By exporting the UV map, you can easily find the reference for
editing or creating texture correctly.
Make sure the character is selected.
Switch the Modify panel to Material tab.
Select the Skin_Head material from the material list.
Click the UV button at the top-right above the list.
The UV map of the selected material will be exported to your favorite image editor
(in this case, Photoshop).
You may then use the image as reference for creating a grayscale
texture on the lips area.
Replacing Mask Texture
Note:
Please note that you must have purchased
Essential Morphs & Skin content pack
in order to have the input channel for loading custom images.
Select the Actor in the tree view and click the Activate button at the top-right of the
panel to show the sections of adjustable parameters.
Go to Actor >> RL_G6_Body >> Skin_Head >>
Cosmetic >> Lips
section.
Double click on the Base icon and load the image prepared in
the previous section.
You may not see any changes at this moment because the grayscale image is
simply loaded but not
applied.
Find the drop-down list belonging to the mask (in this case, Base Mask) and choose
the Input
to ensure the grayscale image is introduced.
The base color can be seen now but indistinct.