Digital Human Shader (New for v3.2)

When the PBR shader is applied to a character, the Roughness and Metallic textures define the reflectivity of the character's skin; however, once the skin is semi-translucent, the reflectivity is insufficient.

After Character Creator Version 3.2, you can utilize the Digital Human Shader to enhance character's look due to the additional features, SSS (Sub-surface Scattering) and Micro Normal.

Character using PBR Shader

Character using Digital Human Shader