Conforming Clothing


  • Increase Size: This slider increases the entire garment to make it offset more from the meshes below it.
  • Collision Settings group: The settings in this group deals with merely the penetrating vertex and meshes. It can then detect them and offset them in order to solve the penetrating issue.
  • Outfit Settings group: The settings in this group smooth out the entire cloth with or without changing the basic shape of the cloth.

Solving Penetrating Meshes Issue

To simply solve the issue of penetrating meshes and vertex, you can follow the steps below:

  1. Create a new project and dress the character.
  2. Increase the size of the entire body or specific body part. Sometimes the partial mesh of the skin maybe poke through the cloth as the illustration shows.
  3. Select the cloth at the topmost layer (in this case, the blue dress).
  4. Execute the Modify >> Conform command to launch the Conform Clothing panel.

    Alternatively, click the Conform Clothing button on the Modify Tools toolbar.
  5. The Conform Clothing panel will be displayed on screen.
  6. Adjust the Iteration, Subdivision Level and Margin values.
    • Iteration: The frequency of pushing the poked through vertex and meshes of the cloth outer according to the Subdivision Level and Margin value.
    • Subdivision Level: Adding reference vertex between two adjacent ones to detect the penetrating issue for each calculation for pushing up.

      The vertex and mesh of the cloth sink under the skin.

      The vertex-based conforming algorithm lifts the vertex out of the skin.

      The poke-through issue remains while the feature detects no poke-through.



      Cloth mesh is subdivided to add reference vertex (in this case, 1).

      The vertex-based conforming algorithm lifts the vertex out of the skin.

      The poke-through issue is solved.

    • Margin: Set the offset distance from the meshes underneath it.
  7. Repetitively click the Calculate Collision button to push the meshes up.

Making Clothes Smoother

There are two more parameters that smooth the cloth in the Outfit Settings group, Close-fitting and Smooth.

  • Close-fitting: This parameter will change the shape of the entire cloth to make it smoother.

    The original shape of the cloth.

    The shape is changed for smoothing the cloth.
    Close-fitting = 3

  • Smooth: This parameter smoothes the entire cloth while keeps the shape of the cloth as possible.

    The original shape of the cloth.

    The shape of the cloth is kept as possible while the surfaces are smoothed.
    Smooth = 5

Saving Current Cloth Status as Default

After you have calculate and create a new style of the cloth, you may want to keep it and test another possible shapes of it, then you can use the Save as Default feature.

  1. Create a new project and then dress the character.
  2. Use the Conform Clothing panel to set the cloth to an ideal look.
  3. Click the Save as Default button to keep the current shape of the cloth.
  4. Use the Conform Clothing panel to test another look of the cloth.
  5. Click the Reset to Default button at the bottom of this panel.
  6. The cloth will instantly retrieve the shape you have saved in step 2 and 3 instead of the initial look in step 1.