You may use the features on this bar to create characters and objects,
add voice clips for the characters to generate motions with, and to modify the text.
A. Composer Mode Switch
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Name
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Description
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1. Character Composer
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Click this button to activate the Character Composer
and create a new character.
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2. Prop Composer
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Click this button to activate the Prop Composer
and create a new prop.
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B. Creation Tools
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Name
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Description
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1. Create Face
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Click this button to load an image and
create a new head.
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2. Create Media
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Click this button to convert different
media files into props, or an image
layer or background of a project.
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3. Create Sound
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Click this button to import an audio
file (*.wav, *.mp3) as the background
music or a sound effect..
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4. Create Script
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Click this button to apply a voice to the selected character with
recording, text-to-speech technique,
importing WAV or loading CTS
features.
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5. Text Editor (T)
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Click this button after a text is
selected so that you may modify the
text.
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C. Render Style & Runtime Composer
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Name
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Description
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1. Render Style (R)
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Click this button to launch the Render Style panel
and modify the color profile of your actor.
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2. Runtime Composer
(Ctrl + R)
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Click this button to launch the Runtime Composer panel.
You may then modify the position, size or texture image of any face feature or body part,
or add a joint mask to any body sprite.
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D. Animation Tools
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Name
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Description
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1. 3D Motion Key Editor (M)
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Click this button to launch the 3D Motion Key Editor panel.
You may then change the angle and manually move, rotate or scale each sprite to the appropriate position in a 3D view.
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2. Action Menu (A)
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Click this button to add a motion command
to the selected character. You may then
command the character to perform any of
the custom motion entries found in the
right-click menu.
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3. Sprite Editor (S)
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Click this button to launch the Sprite Editor panel to generate image switching animations.
Please refer to the
Sprite-based Project section for more information.
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4. Puppet Editor (U)
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Click this button to launch the Face Puppet Editor (Ctrl + U) or Body Puppet Editor
(U) panels. You may then utilize this
panel to generate the character's facial
expressions or body movements.
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5. 2D Motion Key Editor (K)
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Click this button to launch the 2D Motion Key Editor panel.
You may then adjust the actor pose, manually move, rotate or scale each body or face sprite,
or freely transform any body part in an image-based 2D view.
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6. Layer Editor (L)
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Click this button to launch the Layer Editor panel.
You may then change the layer order of the selected sprites.
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