Knowing the Environment

 
Main User Interface

The main user interface of CrazyTalk Animator 2 is divided into 9 parts. Please refer to the links below for more details about each part.

Name

Description

1

Main Menu

The main menu contains each command in CrazyTalk Animator.

2

Project Tool Bar

There are buttons for you to save, open or create a new project, preview an image of the current frame, or export your project.

3

General Tool Bar

The tool bar is able to undo and redo actions, select characters or objects, merge selected props, duplicate characters or objects, and set flip, link, visible or opacity keys to the selected characters or objects.

4

Camera Tool Bar

The tool bar contains buttons to switch between Preview Camera Mode and Live Camera Mode, zoom in and out of the scene, pan or rotate the camera, switch to different view modes of the camera, or enter the 3D mode.

5

Property Tool Bar

Contains property tools for transforming actors, props, sprites or effects to enhance the details of the 2D/3D animation result.

6

Functional Tool Bar

The left-side tool bar can switch to Actor Composer Mode or Prop Composer Mode, create characters and objects, add voice clips for the characters to generate motions with, modify the text, modify the render style and runtime setup for the characters, or invoke the Action Menu Editor, Sprite Editor, Puppet Editor, 2D and 3D Motion Key Editor, Layer Editor panels.

7

Preview Window (Working Area)

The characters and props in the scene as well as the export range bounded in the Safe Area can be observed in the Preview Window.

8

Content Manager (F4) and
Scene Manager (F5)

The Content Manager keeps embedded and custom content you can apply to your scene, and the Scene Manager displays all the characters or objects included in the current project.

9

Play Bar

The Play Bar contains basic playback tools for previewing actor voice, motions, and project background music, as well as buttons to bring up the Project Settings and Timeline panels.