Lesson 5 : Creating a Full-angle Character

Since 3D motions (*.cta3DMotion) are compatible with CrazyTalk Animator, the character must be a full-angle one so that the motions can be applied correctly. In this lesson, the basic steps are described for you to create a custom character. The created character is as shown in the illustration below:

This designed character is an umbrella man with only one leg and no hands because the methods to create limbs are same. Knowing how to create a leg equals to knowing how to create four limbs.

Goal:

To create a full-angle character.

Used Features:
  • Dummy-character-applying (via Content Manager).
  • Character composer.
  • Body-part-replacing.
  • Facial-feature-changing
  • Body-proportion-changing.
  • Joint-mask-setting.

There are basic steps to creating a new character:

Step 1: Preparing Vector-based Body Parts
Step 2: Initializing the Character
Step 3a: Replacing Body Parts
Step 3b: One Body Part for Every Angle
Step 4: Changing and Transforming Facial Features
Step 5: Setting Body Proportion
Step 6: Concealing Edges with Joint Masks

 
Step 1: Preparing Vector-based Body Parts
 
Step 2: Initializing the Character
 
Step 3a: Replacing Body Parts
 
Step 3b: One Body Part for Every Angle
 
Step 4: Changing and Transforming Facial Features
 
Step 5: Setting Body Proportion
 
Step 6: Concealing Edges with Joint Masks
 

After these steps, you are able to leave the Composer Mode to send the custom character back to the Stage Mode.

Apply motions to the character to view the result:

Apply a motion to the character (please note that this character is full-angle, you may apply any type of motion and set angle to it).