Modifying Texture of Prop Sprite Elements
If you want to change the texture of any element in a sprite, then you
need to enter the Composer Mode.
For Image-based elements, you can use any External Image Editor
for editing.
Editing Textures of Image-based Elements
If you want to use an external image editor to modify an image-based element, then follow the steps below:
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Pick a prop in the Stage Mode. Click the
Prop Composer button to switch to the composer mode.
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Select the prop and then click the
Launch External Image Editor button.
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CrazyTalk Animator will then launch your specified image editor
(e.g. Photoshop) with the texture opened in it ready for advanced modifications.
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Edit the image (In this case, the background is erased, the fish's color
is adjusted and applied with special effects) and save. The data will then be automatically transferred into CrazyTalk Animator.
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Click the Back to Stage
button to update the prop in the Stage Mode.
Note:
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Only image-based elements may be modified
with an external image editor. If the element is a video
or SWF-based, then the Launch External Image Editor
button will be disabled.
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