Creating G2 Character with Multiple Angles
A G2 character is a character with body parts composed of multiple
angle media. You are able to apply both 2D and 3D motions to the G2
character with multiple angle performance.
Step 1: Applying Dummy Character for Replacement
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Apply a character from the Actor >> Actor Template >> Character >> Dummy.
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The basic G2 character is loaded for replacement procedure and is auto-selected.
Step 2: Replacing the Angles of Specific Body Parts
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Click the Character Composer button to switch to the Composer Mode.
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Select a sprite of a body part (in this case, the upper torso).
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Click the Sprite Editor button to open the panel.
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Click the 4 arrow buttons of the Angle Switch
to determine an angle (in this case, 0 degree).
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Pick the
pose
in the Sprite Editor and click the
Replace Current Sprite button.
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Select one of the prepared media file that matches this angle and click the Open button.
The pose is instantly replaced with the new media.
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Click the Full-angle Settings button to display all media that compose
this pose.
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Repeat steps 4 to 7 until 10 media of different degrees are loaded to
replace each angle in the table.
Check the Sprite Angle panel again to make sure you have replaced all angles.
Step 3: Replacing Other Body Parts
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Pick any of the other body parts.
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Repeat same steps in the previous section to replace the angles in the sprite.
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Perform the same steps until the sprites of the character are completely replaced.
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Click the Add button under the Content Manager to save the
custom character.
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Click the Back to Stage button to bring the new character back to the
stage.