Locking Bones

When you are moving a specific body part with the dummy pane, you may find that the chain-reaction happens to other body parts. This is because these body parts are connected to each other with virtual bones.

Although you can not break the bones, you may lock some body parts from the dummy pane so that when you are moving or rotating another body part, this locked one will try not to be moved or rotated.

Lock Move

If you use the Pinning >> Move, then the corresponding body part will be pinned to where it is. So that when you move another body part, it still remains.

  1. Apply a character with a start pose. You may need the left hand and foot to be pinned when you move another body part.
  2. In the dummy pane, select the left hand and foot body parts and activate the Pinning >> Move box.
    You may also right click on one of the body parts to quickly switch its status.
  3. Select another body part.
  4. Move the corresponding body part of the body part.

    Note:

    The colors of the gizmo represents the three axes: R = X; G = Y; B = Z.

  5. The locked left hand and foot will stay where it is.

    This is what you see if the moves of the hand and foot are not locked.

Lock Rotate

When an body part is moved, and you do not want another specific body part to rotate itself, then you can use the Pinning >> Rotate feature.

  1. Apply a character with a start pose.
  2. In the dummy pane, select the head body part and activate the Pinning >> Rotate box.
    You may also right click on one of the body parts to quickly switch its status.
  3. Select another body part.
  4. Use the gizmo to rotate the corresponding body part of the body part.

    Note:

    The colors of the gizmo represents the three axes: R = X; G = Y; B = Z.

  5. The head tries to keep at the original angle.

    This is what you see if the rotation of the head is not locked.

    Note:

    • Please note that if you select any body part that is , , or , then you can still move, rotate or even puppet it because your control has higher priority than the pins.