When you are moving a specific body part with the dummy pane, you may find that the chain-reaction happens to other body parts. This is because these body parts are connected to each other with virtual bones.
Although you can not break the bones, you may lock some body parts from the dummy pane so that when you are moving or rotating another body part, this locked one will try not to be moved or rotated.
If you use the Pinning >> Move, then the corresponding body part will be pinned to where it is. So that when you move another body part, it still remains.
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The colors of the gizmo represents the three axes: R = X; G = Y; B = Z. |
This is what you see if the moves of the hand and foot are not locked. |
When an body part is moved, and you do not want another specific body part to rotate itself, then you can use the Pinning >> Rotate feature.
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The colors of the gizmo represents the three axes: R = X; G = Y; B = Z. |
This is what you see if the rotation of the head is not locked. |
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