Producing a Custom Pose or a Key-frame Motion

The Key-frame Motion is the traditional method to create motions for a character. You need to set different keys in different time frames. The interpolation between two keys, which is also called "transition", will also be auto-produced. It is time consuming and the animation may need to be fine-tuned, repeatedly.

Producing a Custom Pose

  1. Apply a G2 character.
  2. Click the 3D Motion Key Editor button.
  3. Select a body part by double clicking it on the dummy in the 3D view or by simply clicking it on the dummy graphic.
  4. Set a motion key by editing different body parts with IK or FK methods in the dummy pane.

    Set a 3D motion key to the character.

    The 3D motion key in the timeline track.

  5. Optionally drag the angle slider to change the direction of the character.

Producing a Key-frame Motion

When you are familiar with the usage of setting one 3D motion layer key in a certain time frame, you can go to another time frame to set more keys, which can produce so-called key-frame motions. The transition between two keys will be auto-generated.

  1. Set a pose in a time frame.
  2. In order to auto-generate transitions between two manually set motion keys, you need to make sure the Edit >> Motion Clip >> Clip Auto Extend is activated.
  3. Go to another time frames and set another 3D motion layer key.

    Setting another motion layer key.

    The motion layer key generated in the tracks. (Transition is auto-generated as well)

  4. The in-between animation is automatically generated.

    Key-frame animation is auto-generated.

  5. You are able to right-click on the motion clip in the Motion track and select a transition curve to vary the transition speed between two 3D motion keys.

    The Ease In curve is applied.

    Note:

    Please do remember that key-frame motions shall NEVER be created by mix-using the 2D and 3D keys because the results can be unexpected. You must use the 2D-2D or 3D-3D keys to build up key-frame motions.