Using Face Mode - Facial Features

If you are using a sprite-based face, then you may use the Face mode for a more dramatic face effect. You can do this by moving, scaling or rotating the facial features. Please note that this function only applies to Sprite-based faces.

  1. Select a character whose expression is already set. Please refer to the Using the Face Key Editor and Using the Face Puppeteering Panel sections for more information.
  2. Switch to Face mode. The dummy pane will change to the face feature mode.
  3. Pick on the face dummy or directly click on the facial feature to select it.
  4. Move, scale or rotate the facial feature.

Transform Tool

If you need to set a transform key with an exact value, then select the facial feature and adjust the parameters on the Property Tool Bar.