Using the Mouse Cursor in the Motion Key Editor and Puppet Editor

You may use the Motion Key Editor and Puppet Editor to produce a character's facial expressions and body motions. However, when these panels show, there are specific reaction areas for your mouse movements to take effect. The mouse movements can be categorize into two aspects; Cross Movements and Circular Movements.

Cross Movements - Face Key Editor and Face Puppet Editor

Face Key Editor

The reaction area for the Face Key Editor is described below. You must drag across from the inside to the outside of the area in order to control the facial features:

Face Puppet Editor

When you Preview or Record facial expressions, you can move the mouse cursor across the screen (outside of the main program window) as shown below:

Circular Movements - Body Puppet Editor

When you use the Body Puppet Editor to preview or record body motions, then you use a circular mouse movement to control.

Please notice:

Clockwise Direction

If you drag the mouse in clockwise direction, then the character motion performs forward.

Counterclockwise Direction

If you drag the mouse in counterclockwise direction, then the character motion performs backwards.

Partial Circular Movements

You do not need to always make a full circle around the mark to produce a complete motion. You can move back and forth in an arc movement to puppet the character in a partial movement of the preset motion.