Collecting Expressions or Motion Clips
Collecting Clips for a Character
In addition to using the templates from the Content Manager, you
are also allowed to make custom clips, to apply to any character, or
define
the clip as one of the commands in the action menu.
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Select a character that already has expressions and motions.
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Click the Show Timeline button (Hotkey: F3).
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Press the Collect Clip button down to show its track.
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Drag to make a range to collect the current motions or expressions into
a clip.
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Right-click within the range. A menu will pop up.
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Export:
Merge and export all the keys and clips in the Sub-tracks
(under the Motion main track)
within the range as a *.ctMotion file.
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Export 3D Motion:
Merge and export all the keys and clips in the
Motion track and
Sub-tracks (under the 3D Motion Layer track)
within the range as a *.ct3DMotion file.
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Export Facial Motion:
Merge and export all the keys and clips in the
Face Motion track and
Sub-tracks (under the Face Motion main track)
within the range as a *.ctFCS file.
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Export Perform:
Merge and export all the keys and clips in the
Motion, Face Motion track and
Sub-tracks
(under the Motion and Face Motion tracks)
within the range as a *.ctPerform file.
Collecting Clips for Props
If you create a prop (containing single or multiple sprites) with animations, and you want to export
the animation, then you may use the steps below:
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Select a prop (Multiple sprites) with Sprite Transform or Sprite Switch animations.
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Click the Show Timeline button (Hotkey: F3).
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Press the Collect Clip button down to show its track.
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Drag to make a range to collect the current animations into
a clip.
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Right click within the range and select Export.
Save it as an animation file (*.ctAnim)
Applying Animations to Props
If you have exported the animation of a prop, then you may apply this animation to any other props. Please note that the
number of sprites of a new prop must be equal to the prop from which you export the animation from.
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Select a new prop.
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Right-click on where you want the motion to start in the prop's Motion track,
and select Import to load the animation into the new prop.
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The new prop will then start the animation.
Note:
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The animation will fail to load if the sprite
number is different from the original one.
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