Collecting Expressions or Motion Clips

Collecting Clips for a Character

In addition to using the templates from the Content Manager, you are also allowed to make custom clips, to apply to any character, or define the clip as one of the commands in the action menu.

  1. Select a character that already has expressions and motions.
  2. Click the Show Timeline button (Hotkey: F3).
  3. Press the Collect Clip button down to show its track.
  4. Drag to make a range to collect the current motions or expressions into a clip.
  5. Right-click within the range. A menu will pop up.

    Note:

    • After you once again import the exported 2D motion clip (*.ctMotion), you will find that all the keys have been flattened into a single clip.
    • After you once again import the exported 3D motion clip (*.ct3DMotion), you will find that all the keys (Angle keys excluded) have been flattened into a single clip.
    • After you once again import the exported facial motion clip (*.ctFCS), you will find that all the keys except for those in the Voice Clip and Facial Clip tracks have been flattened into a single clip.
    • After you once again import the exported Perform clip (*.ctPerform), you will find that all the keys except for those in the Voice Clip and Facial Clip tracks have been flattened into a single clip under the Motion and Face Motion main tracks respectively.
    • You may use the custom clip files with the following methods:

Collecting Clips for Props

If you create a prop (containing single or multiple sprites) with animations, and you want to export the animation, then you may use the steps below:

  1. Select a prop (Multiple sprites) with Sprite Transform or Sprite Switch animations.
  2. Click the Show Timeline button (Hotkey: F3).
  3. Press the Collect Clip button down to show its track.
  4. Drag to make a range to collect the current animations into a clip.
  5. Right click within the range and select Export. Save it as an animation file (*.ctAnim)

Applying Animations to Props

If you have exported the animation of a prop, then you may apply this animation to any other props. Please note that the number of sprites of a new prop must be equal to the prop from which you export the animation from.

  1. Select a new prop.
  2. Right-click on where you want the motion to start in the prop's Motion track, and select Import to load the animation into the new prop.
  3. The new prop will then start the animation.

    Note:

    • The animation will fail to load if the sprite number is different from the original one.