Noteworthy Points

Before you start drawing your character, there are a few points you need to notice.

Perspective

Do not draw a character with perspective in Flash! CrazyTalk Animator 2 will automatically give your character perspective settings according to its angles. If you draw a perspective effect in Flash, it may unnatural motion results when you import the character into CrazyTalk Animator 2.

Heights of Sprites

You must make every sprite of every angle of your character the same height to ensure a smooth and stable motion when your character is performing. To observe the result when the sprites are not at the same height, please refer to the Height Issue page.

Sizes of Sprites

For good multi-angle motion results, make sure the sprites for every angle of every body part are the same size. The connecting points between sprites should also be the same width, especially at the waist or elbow. Make sure not to change the width for different angles.

Two angle views of the character

The widths of each sprite are identical
(the character's overlapped views)

If the joint widths of two connecting sprites are not the same, visual flaws will occur.

Same widths of joints for the connecting sprites
- lower and upper torsos

Different widths causes visual flaw

Length of Hair

Long-haired characters are not suitable in CrazyTalk Animator 2. It is recommended that the hair does not exceed the length of the face.

Short hair (same height as the face) is recommended

If the hair is too long, there may be visual defects caused by the normal layer order for each body part.

The long hair penetrates the neck and the other body parts