Initial Pose Correction

Once entering the Preview mode of the facial mocap with body movements, you may find that the character is posed with arms hanging at the sides. Since each character's pose varies when they are created, it may lead to different mocap results and you may need to calibrate the character's arm positions.

During mocap, stretch out or pull back the arms and / or forearms of the character to achieve the following:

  • Correcting the initial pose to get back to a natural body pose.
  • Capturing extra arms animation to weave it into the personality of the character.

* This feature is available for G3 360 / G3 characters with a standard human bone structure only.