Each particle can cast shadow in order to give an illusion that it is a solid entity in the 3D scene, which is not possible with iClone's Legacy Particle effects.
Blend Mode | Mesh Max | Particle Resource |
Solid Color Lit | 1, 2, 3 or 4 | Emitter/Solid_Color/Mesh_1, Emitter/Solid_Color/Mesh_2, Emitter/Solid_Color/Mesh_3, Emitter/Solid_Color/Mesh_4 |
Additive | 1, 2, 3 or 4 | Emitter/Additive/Mesh_1, Emitter/Additive/Mesh_2, Emitter/Additive/Mesh_3, Emitter/Additive/Mesh_4 |