The texture channels provided for the emitters in PopcornFX particle systems are:
Settings |
Texture Emitter |
Distortion Emitter |
Ribbon Emitter |
Mesh Emitter |
Diffuse or Base Color Channel |
V |
V |
V |
V |
Alpha Remapper Channel |
V |
V |
V |
|
Normal Channel |
V |
V |
V |
|
Metallic Channel |
V |
V |
V |
|
Roughness Channel |
V |
V |
V |
The textures in the Diffuse or Base Color channel give the particles a basic appearance or skin look.
The Normal channel can be used to create the bumpiness on the surface of the particles, either for billboard-based or mesh-based particles.
The Metallic and Roughness Channels can be used to present PBR
effect for each particle. The particles can then reflect the
environment.