Guides for PopcornFX Super Tools > Mesh Emitter > Adjustments for Individual Particles > Texture Channels

Texture Channels

The texture channels provided for the emitters in PopcornFX particle systems are:

Settings

Texture Emitter

Distortion Emitter

Ribbon Emitter

Mesh Emitter

Diffuse or Base Color Channel

V

V

V

V

Alpha Remapper Channel

V

V

V

 

Normal Channel

V
(Alpha Blend Lit only)

 

V
(Alpha Blend Lit only)

V
(Solid Color Lit only)

Metallic Channel

V
(Alpha Blend Lit only)

 

V
(Alpha Blend Lit only)

V
(Solid Color Lit only)

Roughness Channel

V
(Alpha Blend Lit only)

 

V
(Alpha Blend Lit only)

V
(Solid Color Lit only)

Diffuse or Base Color Channel

Normal Channel

The Normal channel can be used to create the bumpiness on the surface of the particles, either for billboard-based or mesh-based particles.

Metallic and Roughness Channels

The Metallic and Roughness Channels can be used to present PBR effect for each particle. The particles can then reflect the environment.