Using Vector Displacement Maps (New for 6)

Vector displacement technology allows artists and developers to start off by creating detailed models in programs such as zBrush, Mudbox, or 3D Coat, and then extract displacement maps to later be applied to a simple geometric shape. This process is ideal for real-time engines like iClone, and produce results that are incredibly similar to your actual model. One of the huge advantages of vector displacement is the ability to produce undercut details on your model. While height displacement with grayscale images simply stretches out geometry, vector displacement produces refined curves and edges, creating an unparalleled sense of detail to your model.
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  1. Create and sculpt a model in a 3D modeling software that is able to export Vector-based images (in this case, ZBrush).
  2. Export low-poly model and vector image from the tool.

    Note:

    • It is strongly recommended that you export the model in FBX format.
    • The best exporting format for the vector-based image is EXR.
    • An EXR format file can include arbitrary channels, specular, diffuse, alpha, RGB, normals, and various other types of channels in it.
  3. Convert the model through 3DXchange into iClone.

    The converted model is also in low-poly status.
  4. Select the material of the model for importing the corresponding vector image (in this case, the accessories on the left shoulder).
  5. Double click on the Displacement channel and load the prepared vector image. You will be asked to set the type of the loaded image.
  6. Choose the Vector Displacement radio button and click the OK button to load the prepared vector image.

    Note:

    • Please note that the Bump channel will be automatically given a normal map extracted from the EXR file.
    • If you have better and optimized normal map, then you may freely imported it to replace the auto-generated one.
  7. Adjust the Tessellation parameters to optimize the visual quality of the model.
  8. Repeat the same steps until every material in the list is applied with the vector-based displacement image exported from the 3D tool, and remember to increase the tessellation value.
  9. Apply more images to the other channels (such as diffuse, specular or blend) to optimize the look of the model.

    The model without displacement maps is flat and less exquisite.