Introducing the Character Collision Shape Editor Panel (New for 6)

1. Active Collision Shape

Activate or deactivate physics-enabled collision shapes on your character.

2. Show Active Shapes

Activate this box to show all collision shapes attached to the body parts of the currently selected character.

3. Bone-selecting Pane

In this area, you are able to select the bones of specific body parts in order to adjust the collision shape attached to them. Both regular and extended bones can be selected.

4. Manipulation for Settings of Collision Shapes

Use these three buttons to remove, reload or save the current settings of the collision shapes.

  • Reset: Click this button to remove every collision shapes already attached to the character. If you want to customize collision shapes, you may need to click this button first in order to add new shapes manually.
  • Load: Click this button to open the previously saved settings of the collision shapes, including the parameter values.
  • Save: Click this button to save the current settings of the collision shapes, including the parameter values.

5. Adjusting Collision Shapes

In this section, you are able to add and delete the collision shapes for selected bones, and set the dimensions of the collision shapes.

Please refer to the Settings for Collision Shapes of Characters section for more information.

6. Basic Parameter Settings

In this section, you are able to set the basic parameters for the currently selected collision shape.

By activating the Affect All Shapes, the current parameter values will be applied to the rest of the collision shapes that are already attached to the character's body parts.

Please refer to the sections below for more information about the meanings of the parameters.