To automatically convert a talking, moving DAZ Genesis 3 character to iClone, you need to get a hold of the
DAZ Genesis Extension.
This free bonus extension comes with the packages including 3DXchange PRO / Pipeline and the
Facial Pipeline Character Pack.
DAZ Genesis Extension allows you to easily convert and animate all DAZ Genesis 3 characters inside iClone.
You can even define and customize your character's unique expression styles via the enclosed DUF files or create body morph effects right inside iClone.
Note:
Extract the files from iClone Daz Genesis Extension v3.zip and go to the Daz Genesis to iClone folder
to view the following:
Readme.txt: This file describes the items in this zip file.
Daz Genesis to iClone folder: In this folder, you can get the optimized facial expression data time-coded into different frames
for Genesis v1 to v3.
Genesis1_iCloneFaceKey.duf ~ Genesis3_Male_iCloneFaceKey.duf: These files can be used to full converting the face key for
different characters of the Genesis series.
Daz Genesis Avatar Face Key Sequence.xls: This file contains two sheets; the Workflow
sheet shows the diagram for converting a DAZ Genesis
3 character, and the Face Key Sequence sheets
lists the facial expression data time-coded into different frames.
Muscle Mapping & Puppeteering Relation.xls: This excel file describes the
facial muscle names and the relation between the muscles and the
face part in the puppeteering panel.
Software and Contents Requirements
3DXchange: Version 6.51 or above is required for sharing textures.
DAZ: Studio Pro Beta Version 4.9 (64 bit) Public Build
or above is required for exporting 3DXchange compatible FBX files.
To download the application, click
here.
Genesis character Version 3: Please visit the
web site
to find out more.
Using the DUF File for Full Conversion
Create a custom character based on the Genesis rig inside DAZ.
Drag and drop the
iCloneFaceKey.duf file onto the character. You can now view the facial expression keys from frame 0
to 57 in the timeline.
Note:
For faster editing, previewing, and exporting, set the FPS to 1.
If the character is wearing high-heels, then you may notice the shoes conforming to
the current positions of the feet:
You can fix this problem by applying the feet poses suitable for high-heels.
In the FBX export Options panel, activate the boxes as shown in the
illustration below and click the Edit Morph Export Rules... button.
Manually add one line as shown then click the Accept button.
Note:
The above steps prevents DAZ from exporting two
sets of identical morph targets, which will interfere with the
procedures below.
Load the exported FBX into 3DXchange. Make sure the Import Animation box is checked
in order to import the facial expressions and click on the OK button.
When prompted for auto-converting the model into a Non-standard Character, click the Yes button.
Export the character to iClone and utilize its full spectrum of animation and facial expression toolsets.
Note:
You can check the links below to find ways to enhance, exaggerate, and strengthen facial expressions.
The following problems may occur when using 3DXchange auto-characterization:
Texture goes missing: You will know this has occurred because the character turns completely white.
Solve this issue by finding the original textures in the DAZ default texture folder and load them into 3DXchange.
Find the location of the texture images in DAZ.
Load the texture images to the character in 3DXchange.
Whitened Eyes: The eyeballs turn completely white due to the problematic
settings for the EyeMoisture and Cornea material.
Adjust the settings as shown below to reveal the textures of the eyeballs.
Adjust the settings of EyeMoisture and
Cornea materials in 3DXchange.
Position:
When the character wears high heels, parts of the feet will pass into the floor grid.
Fix this by adjusting the vertical positioning of the character by adjusting the height in the Floor Contact and Property tabs
of the
Characterization menu.