Full Conversion for DAZ Genesis 3 Character

To automatically convert a talking, moving DAZ Genesis 3 character to iClone, you need to get a hold of the DAZ Genesis Extension. This free bonus extension comes with the packages including 3DXchange PRO / Pipeline and the Facial Pipeline Character Pack.

DAZ Genesis Extension allows you to easily convert and animate all DAZ Genesis 3 characters inside iClone. You can even define and customize your character's unique expression styles via the enclosed DUF files or create body morph effects right inside iClone.

Note:

Extract the files from iClone Daz Genesis Extension v3.zip and go to the Daz Genesis to iClone folder to view the following:

  • Readme.txt: This file describes the items in this zip file.
  • Daz Genesis to iClone folder: In this folder, you can get the optimized facial expression data time-coded into different frames for Genesis v1 to v3.
    • Genesis1_iCloneFaceKey.duf ~ Genesis3_Male_iCloneFaceKey.duf: These files can be used to full converting the face key for different characters of the Genesis series.
    • Daz Genesis Avatar Face Key Sequence.xls: This file contains two sheets; the Workflow sheet shows the diagram for converting a DAZ Genesis 3 character, and the Face Key Sequence sheets lists the facial expression data time-coded into different frames.
  • Muscle Mapping & Puppeteering Relation.xls: This excel file describes the facial muscle names and the relation between the muscles and the face part in the puppeteering panel.

Software and Contents Requirements

Using the DUF File for Full Conversion

  1. Create a custom character based on the Genesis rig inside DAZ.
  2. Drag and drop the iCloneFaceKey.duf file onto the character. You can now view the facial expression keys from frame 0 to 57 in the timeline.

    Note:

    • For faster editing, previewing, and exporting, set the FPS to 1.
    • If the character is wearing high-heels, then you may notice the shoes conforming to the current positions of the feet:

      You can fix this problem by applying the feet poses suitable for high-heels.
  3. Export the entire character in FBX format.
    1. In the FBX export Options panel, activate the boxes as shown in the illustration below and click the Edit Morph Export Rules... button.
    2. Manually add one line as shown then click the Accept button.

      Note:

      • The above steps prevents DAZ from exporting two sets of identical morph targets, which will interfere with the procedures below.
  4. Load the exported FBX into 3DXchange. Make sure the Import Animation box is checked in order to import the facial expressions and click on the OK button.
  5. When prompted for auto-converting the model into a Non-standard Character, click the Yes button.
  6. Export the character to iClone and utilize its full spectrum of animation and facial expression toolsets.

    Note:

    You can check the links below to find ways to enhance, exaggerate, and strengthen facial expressions.

Possible Issues

The following problems may occur when using 3DXchange auto-characterization: