Because files in FBX format can include both meshes and animations, most 3D tools
are able to export in this format. When you want to import an FBX into 3DXchange, certain settings must be adjusted to ensure the contents included in the file are correct.
Export FBX from Max, Maya or Similar 3D Tools
Access the Export FBX feature.
Enter the drop-down list and select the Autodesk Media & Entertainment item.
If the model contains animations, then expand the Animation section, activate the Animation box to include
the animation (and T-pose for biped character) to the FBX file.
Expand the Embed Media section, activate the box to include the
textures and materials in the FBX file.
Click the OK button to export.
Export FBX from DAZ 4
If you want to export a boneless model from DAZ 4, then you need to export it as a prop. By
including the animations of the prop, the file in FBX format can be loaded into
3DXchange with both the meshes and the animations.
Go to File >> Export....
An FBX Options panel shows.
In the Export Options, make sure the Props
box is activated.
If you want the FBX to include the animations, then
activate the Animations box.
In the Output Options, select the FBX 2012 -- Binary from
the drop-down list.