After characterization, you can add facial expression data to the character by using the
Expression Editor. Please click the Expression Editor button in the
Face Setup section.
Facial Expression Related tabs: Click on the tab to switch to different
pages for setting the bone transformation limits and morphing strengths.
Please refer to the
The Mapping Between Expression Editor and iClone Panels
section for more information.
Thumbnail: The thumbnails change according to the current tab. Each thumbnail can store its respective bone
transformation limits and
morphing strengths to determine the resulting animation behavior.
Save and Load buttons: You may use these two buttons to save the current status of the thumbnails in each tab and load the
settings back for further adjustments.
Copy and Paste buttons: Use these two buttons to copy and paste the status from one thumbnail to another. These
two buttons can only be used for the thumbnails in the Viseme, Muscle and Custom tabs.
Bone Display: Press the down/up the buttons to show/hide the bones. Change the
number to adjust the display size of the bones
in the 3D viewer.
Bone Transformation: Adjust these values to determine the transformation limits
of the selected bone. You are able to use the Move Object
and Rotate Object tools instead of manually
entering numbers.
Morphing Strength Sliders: Drag the sliders to determine the morphing strength to be stored in the
selected thumbnail. The sliders are unavailable for the Head and Eye tabs.
The number of the sliders are identical to the number of the
morphing models you have added in the Morph List.
Set and Clear buttons: Click the Set button to save the current bone transformation limits and
morphing strengths data to the currently selected thumbnail. You may also press down the Auto button to
auto save the data instead of repetitively clicking the Set button after each adjustment. Click the
Clear button to clear the data saved in currently selected thumbnail.