Setting Lips Shape Data for G6

In the Viseme tab of the Expression Editor, you are able to set not only the transformation limits of the lip bones, but also the blend shape strengths. However, for G6 characters, this Viseme tab displays more basic lips and tongue shapes for you to modify more customized visemes of the character.

Note:

Please refer to the Basic Lip Shapes and Viseme section for more information about the mapping between the basic lips shape and the visemes.

  1. Make sure the jaw bones have been correctly mapped during the characterization procedure.
  2. Click the Expression Editor in the Face Setup section and switch to the Viseme tab.
  3. Click on one of the thumbnails in the list.
  4. Setting the transformation limits of the bone and the blend shape strengths for the thumbnail.

    Bone-based Settings

    This method is suitable for lips shapes that are able to be created by just transforming the tongue and jaw bones. (in this case, the lips shape, Open, is taken as an example).

    1. Select the jaw bones.

      Note:

      Please not that the other bones are the tongue bones.

    2. Switch to the Rotate Object or Move Object tools.
    3. Transform the bone to desired position and angle.

      Each viseme involved with the Open lips shape will be influenced so that whenever the character speaks with mouth open, the jaw will offset in accordance with this setting.

    Morph-Based Settings

    If you want to add morphing effect to the basic lips shapes, then you may follow the steps below (in this case, the Affricate viseme shape):

    1. As described above, the lip shape, Affricate, is selected.
    2. Adjust the blend shape strengths by dragging the sliders on the right side of the Expression Editor.

      Initial blend shape pose.

      The combination by different values of the blend shape sliders.

    Bone-Morph-Based Settings

    If you want to mix up the bone-based and morph-based settings in order to create a more sophisticated or dramatic lip shape, then you can use the bone-morph-based method (in this case, the lips shape, Lip Open, is taken as an example).

    1. Select the jaw bone from the Scene Tree.
    2. Use the Move Object and Rotate Object tools to offset the jaw bone in order to open and slant the character's jaw a little.
    3. Adjust the morphing strengths by dragging the sliders on the right side to create more detailed morphing expressions (in this case, the curled tongue).

      Initial blend shape facial pose.

      The combination of different values of the blend shape sliders.

  5. Click the Set button to save the bone transformation and morphing data into the thumbnail.

    Note:

    • You must click the Set button to keep the desired result, otherwise the data kept in the thumbnail will not be saved.
    • You can click the Auto button to automatically update the data after each adjustment you make.
  6. Repeat the step until all the thumbnails in this page are set with adequate transformation limits or blend shape data.
  7. After you export the character to iClone it will be able to talk with visemes that are composed of these customized basic lip shapes.