An object can sometimes be created with layered meshes, especially a clothed character. However, if there is no need for revealing the inner layers by removing the outer layers, it is always a good solution to remove the hidden inner layers for decreasing the size of the exported OBJ file.
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The originally layered meshes of the object. |
Some of the inner meshes are made hidden to relieve the loading of the system. |
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The inner meshes are kept when the feature is not activated. |
Some of the inner meshes are removed by the feature. |