A. Diffuse Color: The Diffuse color defines the overall color that is reflected on an object. B. Ambient Color: The Ambient color refers to the illumination surrounding a subject or scene. C. Specular Color: The Specular color only defines the color of the highlighted area of an object. Therefore, you must decrease the Diffuse color to see the effect. |
Diffuse Color = |
Diffuse Color = |
Diffuse Color = |
Diffuse Color = |
The Opacity setting decides the transparent level of a mesh, but no real-life distortion appears in the mesh bumps.
Opacity = 50 |
Opacity = 100 |
Increasing the Self-illumination value of an object will decrease the light effect of the mesh. This will cause the shadow on a mesh to decreases as well. You may use this feature to create a sky dome or cartoon-like 3D models.
Self-illumination = 0 |
Self-illumination = 100 |
A. Specular: The Specular value defines the strength of the highlighted area of a mesh. B. Glossiness: The Glossiness value defines the range of the specular on that type of the material. |
Plastic: |
Metal: |