Modifying Texture Settings - Advanced

Diffuse, Ambient and Specular Colors

A. Diffuse Color: The Diffuse color defines the overall color that is reflected on an object.

B. Ambient Color: The Ambient color refers to the illumination surrounding a subject or scene.

C. Specular Color: The Specular color only defines the color of the highlighted area of an object. Therefore, you must decrease the Diffuse color to see the effect.


Diffuse Color =
Ambient Color =

Diffuse Color =
Ambient Color =


Diffuse Color =
Specular Color =

Diffuse Color =
Specular Color =


Opacity

The Opacity setting decides the transparent level of a mesh, but no real-life distortion appears in the mesh bumps.

Opacity = 50

Opacity = 100


Self-illumination

Increasing the Self-illumination value of an object will decrease the light effect of the mesh. This will cause the shadow on a mesh to decreases as well. You may use this feature to create a sky dome or cartoon-like 3D models.

Self-illumination = 0

Self-illumination = 100


Specular and Glossiness

A. Specular: The Specular value defines the strength of the highlighted area of a mesh.

B. Glossiness: The Glossiness value defines the range of the specular on that type of the material.

Plastic:
Specular Value = 35
Glossiness Value = 15

Metal:
Specular Value = 200
Glossiness Value = 10