In this example, we will use a Prop to describe the method of modifying texture settings in the seven channels.
Pick the mesh of the loaded model.
In the Material section, double click on one of the texture channels and select one image file.
The Strength slider defines the display weight of the channel as it is mapped to the object.
Please note that if you enable the External Texture box, as you load images, then the images will be excluded as the model is exported. In order to prevent any texture-missing issue, please make sure that the image files always moved along with the exported file.
To show a channel menu, you may drag the image file with right mouse button from explorer and onto a target mesh node.
Select the channel with an external texture.
Click the Embed Texture button to include the image into the model.
You do not need to worry about the location of the image as you move the exported file. However, this method can increase the size of the exported file.
Note:
: By clicking the Open button or double-clicking on the icon of the channel, you may directly select an image file to replace the texture.
: If you want to remove the texture, click the Delete button.