Mirroring Motion and Moving in Place
Motion can be mirrored and locked in place for further inspection in the Calibrate step.

Mirroring Motion
You can mirror the applied motions to check for problems with the character's symmetry or rigging.
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Before mirroring the motion. |
After mirroring the motion. |
Moving in Place
Use this option to keep the character in place. This is especially useful for motions that make the character stray from the camera view.
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Move in Place = Off The character's pivot is locked. Root motion is free-floating. |
Move in Place = On |