Main Menu - Edit
The Edit menu on the main menu bar contains all the commands for
manipulating 3D entities in the scene.
Features for Step 3
Mask
Masks the picked joint to excluded it from characterization procedure. It can be used when the character does not need the joints for specific purposes.
Reset All Mask (Ctrl + M)
Reset the mask status for all joints.
Symmetry (Shift + S)
Activate this feature to adjust the bilateral joints together, including repositioning and masking.
Features for Step 4
Mirror
These features mirror all joint locations of the fingers from one hand to the other.
Features for Step 5
Motion
- Mirror Motion: Mirrors the current motion.
- Zero Root Animation: Forces the motion to be performed at world origin.