Designating Shaders for CC Characters (Updated for v1.1)
- Transfer (from Live Link) or load (with FBX) a CC character to Unreal
and make sure the character is selected.

- In the Detail panel, click the magnifying glass button to find the character's Mesh file (underlined in
magenta) within the Content Browser.

- The Mesh file of the character in the Content Browser will be picked.

- Click on the CC Setup on the toolbar.

- You can then choose to use either one of the shader types for the character.

- The character's materials that are suitable for the chosen shader will be automatically generated and assigned.
