Designating Shaders for CC Characters (Updated for v1.1)

  1. Transfer (from Live Link) or load (with FBX) a CC character to Unreal and make sure the character is selected.
  2. In the Detail panel, click the magnifying glass button to find the character's Mesh file (underlined in magenta) within the Content Browser.
  3. The Mesh file of the character in the Content Browser will be picked.
  4. Click on the CC Setup on the toolbar.
  5. You can then choose to use either one of the shader types for the character.
  6. The character's materials that are suitable for the chosen shader will be automatically generated and assigned.