Exporting Characters from iClone or Character Creator (Updated for v1.2)

Reallusion standard characters can be exported with motions in FBX format. And then afterward be imported into Unreal in which the iClone and Character Creator Auto Setup plugin is installed. Follow the following instructions to export character correctly for being fully used in Unreal 5 or later version.

Export Character from iClone

  1. Select a character in iClone.
  2. Execute the File > Export > Export FBX... command.
  3. Set the Target Tool Preset to Unreal.
  4. Make sure the Embed Textures is Deactivated.
  5. Click the Export button to output the character into a custom folder.
    • *.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.
    • texture folder: This folder contains the rest of the textures.
    • *.json file: This file record the settings that can not be stored in an FBX file, such as Shader Type, Two-sided checkbox, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.

Export Character from Character Creator

  1. Create an Avatar in Character Creator.
  2. Execute the File > Export > FBX (Clothed Character) command.
  3. Set the Target Tool Preset to Unreal and the FBX Options to Mesh and Motion for exporting the character along with its motions simultaneously.

    ** If you adjust the settings that are not compatible with Unreal profile, then the character imported into Unreal Engine can have unexpected issues.
  4. Make sure Embed Textures is Deactivated.
  5. Choose the radio button to include motions to the FBX file. In this case, Custom and the Load Perform button is clicked to include the motions embedded on the character.
  6. In the Export FBX Advanced Settings panel, the Export JSON for Auto Material Setup is by default activated; if not, then activate it.
  7. For more settings, refer to the User Interface for Exporting FBX section of the Character Creator online manual.
  8. Click the Export button to output the character into a custom folder.
    • *.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.
    • texture folder: This folder contains the rest of the textures.
    • *.json file: This file record the settings that can not be stored in an FBX file, such as Shader Type, Two-sided checkbox, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.