Digital Human Eye

Left/Right Eye: Use these two radio buttons to select and display one of the eye settings below.

  • Common
    1. SSS Color: Select the color you want for your eye when light passes through it.
    2. IOR: Adjust the slider to define how much light bends when passing through the cornea and aqueous humor. The higher the value, the more the light bends.

      IOR = 1.000

      IOR = 5.000

    3. SSS Strength: This value controls the visibility of the SSS color applied to the eye.
    4. Specular Scale: Adjust the value to determine the size of the specularity on the eye, the higher the value the larger the specular highlights appear on the skin.

      Specular Scale = 0.000

      Specular Scale = 1.000

  • Iris
    1. Iris Color: This setting blends a color onto the iris Base Color map.

       

       

      Before and after changing the color of the iris color to green.
    2. Iris Cloudy Color: Use the color swatch to determine the color of the aqueous humor.

       

       

      Before and after changing the color of the aqueous humor color to purple.
    3. Iris Inner Color: Use the color swatch to determine the color of the inner part of the iris.

       

       

      Before and after changing the color of the inner iris color to dark green.
    4. Iris Roughness: Use this slider to set the smoothness of the corneas.

      Iris Roughness = -1.500

      Iris Roughness = 1.500

    5. Iris Color Brightness: Use the slider to set the lightness of the iris.

      Iris Color Brightness = 1.950

      Iris Color Brightness = 5.000

    6. Pupil Scale: Adjust the size of the pupil.

      Pupil Scale = 0.970

      Pupil Scale = 0.910

    7. Iris Inner Scale: Adjust the slider to change the size of the inner iris.

      Iris Inner Scale = 0.100

      Iris Inner Scale = 0.150

    8. Iris UV Radius: This setting determines the size of the iris and cornea.

      Iris UV Radius = 1.000

      Iris UV Radius = 0.078

  • Limbus
    1. Limbus UV Width Color: This value controls the sample size for the limbus, or how much of the eye surface will be allowed for showing the limbus.

      Limbus UV Width Color = 0.000

      Limbus UV Width Color = 0.350

    2. Limbus Dark Scale: Use the slider to control the size of the darkness of the limbus.

      Limbus Dark Scale = 7.042

      Limbus Dark Scale = 0.000

  • Sclera
    1. Sclera Bloodshor Color: Use the color swatch to determine the color of the bloodshot on the eye.
    2. Sclera Bloodshot Strength: Use the slider to determine the intensity of the bloodshot’s visibility on the sclera.

      Sclera Bloodshot Strength = 0.400

      Sclera Bloodshot Strength = 0.990

    3. Sclera Bloodshot Range: The slider’s value will determine the area the bloodshot will cover. The higher the value, the more bloodshot appears on the sclera.

      Sclera Bloodshot Range = 0.500

      Sclera Bloodshot Range = 0.000

    4. Sclera Normal Strength: Use the slider to determine the bumpiness on the sclera.

      Sclera Normal Strength = 1.000

      Sclera Normal Strength = 1.980

    5. Sclera Flatten Normal: This value determines the level of protrusion and concavity of the fine lines on the surface.

      Sclera Flatten Normal = 1.200

      Sclera Flatten Normal = -5.000

    6. Sclera Normal UV Scale: Change the value to define how much light bends when passing through the cornea and aqueous humor. The higher the value, the more the light bends.

      Sclera Normal UV Scale = 5.000

      Sclera Normal UV Scale = 0.000

    7. Sclera Roughness: Use the slider to control the smoothness and reflection on the sclera.

      Sclera Roughness = 0.045

      Sclera Roughness = -1.500

    8. Sclera Brightness: Change the value to determine the brightness of the eye whites.

      Sclera Brightness = 1.600

      Sclera Brightness = 5.000

    9. Sclera UV Radius: Adjust the value to define the amount of tiling for the entire eye texture (iris excluded).

      Sclera UV Radius = 1.000

      Sclera UV Radius = 0.580