Digital Human Eye
Left/Right Eye: Use these two radio buttons to select and display one of the eye settings below.
- Common
- SSS Color: Select the color you want for your eye when light passes through it.
- IOR: Adjust the slider to define how much light bends when passing through the cornea and aqueous humor. The higher the value, the more the light bends.
IOR = 1.000
IOR = 5.000
- SSS Strength: This value controls the visibility of the SSS color applied to the eye.
- Specular Scale: Adjust the value to determine the size of the specularity on the eye, the higher the value the larger the specular highlights appear on the skin.
Specular Scale = 0.000
Specular Scale = 1.000
- Iris
- Iris Color: This setting blends a color onto the iris Base Color map.
Before and after changing the color of the iris color to green. - Iris Cloudy Color: Use the color swatch to determine the color of the aqueous humor.
Before and after changing the color of the aqueous humor color to purple. - Iris Inner Color: Use the color swatch to determine the color of the inner part of the iris.
Before and after changing the color of the inner iris color to dark green. - Iris Roughness: Use this slider to set the smoothness of the corneas.
Iris Roughness = -1.500
Iris Roughness = 1.500
- Iris Color Brightness: Use the slider to set the lightness of the iris.
Iris Color Brightness = 1.950
Iris Color Brightness = 5.000
- Pupil Scale: Adjust the size of the pupil.
Pupil Scale = 0.970
Pupil Scale = 0.910
- Iris Inner Scale: Adjust the slider to change the size of the inner iris.
Iris Inner Scale = 0.100
Iris Inner Scale = 0.150
- Iris UV Radius: This setting determines the size of the iris and cornea.
Iris UV Radius = 1.000
Iris UV Radius = 0.078
- Iris Color: This setting blends a color onto the iris Base Color map.
- Limbus
- Limbus UV Width Color: This value controls the sample size for the limbus, or how much of the eye surface will be allowed for showing the limbus.
Limbus UV Width Color = 0.000
Limbus UV Width Color = 0.350
- Limbus Dark Scale: Use the slider to control the size of the darkness of the limbus.
Limbus Dark Scale = 7.042
Limbus Dark Scale = 0.000
- Limbus UV Width Color: This value controls the sample size for the limbus, or how much of the eye surface will be allowed for showing the limbus.
- Sclera
- Sclera Bloodshor Color: Use the color swatch to determine the color of the bloodshot on the eye.
- Sclera Bloodshot Strength: Use the slider to determine the intensity of the bloodshot’s visibility on the sclera.
Sclera Bloodshot Strength = 0.400
Sclera Bloodshot Strength = 0.990
- Sclera Bloodshot Range: The slider’s value will determine the area the bloodshot will cover. The higher the value, the more bloodshot appears on the sclera.
Sclera Bloodshot Range = 0.500
Sclera Bloodshot Range = 0.000
- Sclera Normal Strength: Use the slider to determine the bumpiness on the sclera.
Sclera Normal Strength = 1.000
Sclera Normal Strength = 1.980
- Sclera Flatten Normal: This value determines the level of protrusion and concavity of the fine lines on the surface.
Sclera Flatten Normal = 1.200
Sclera Flatten Normal = -5.000
- Sclera Normal UV Scale: Change the value to define how much light bends when passing through the cornea and aqueous humor. The higher the value, the more the light bends.
Sclera Normal UV Scale = 5.000
Sclera Normal UV Scale = 0.000
- Sclera Roughness: Use the slider to control the smoothness and reflection on the sclera.
Sclera Roughness = 0.045
Sclera Roughness = -1.500
- Sclera Brightness: Change the value to determine the brightness of the eye whites.
Sclera Brightness = 1.600
Sclera Brightness = 5.000
- Sclera UV Radius: Adjust the value to define the amount of tiling for the entire eye texture (iris excluded).
Sclera UV Radius = 1.000
Sclera UV Radius = 0.580