Digital Human Hair

  • Basic Settings
    1. Type: Display the type of model currently selected. If “None” is displayed, it means the selected model is not supported by the plugin.
    2. Hair part selection: Select the part of the hair’s texture map you want to edit. Some hair models can contain multiple texture maps.
    3. Activate Hair Color: Select to activate the Digital Human Hair Shader.
    4. Base Color: Select the color you want for the base color of your hair.

      Default brown hair color.

      Changing the color to white adds a layer of white color on top of the hair’s diffuse map.

    5. Base Color Map Strength: Adjust the strength level of the base color.

      Base Color Map Strength = 0.000

      Base Color Map Strength = 1.000

    6. Specular: Adjust this value to determine the intensity of highlights on the hair, the higher the value the more highlights appear on the hair.

      Specular = 0.000

      Specular = 0.990

    7. Roughness: Change the intensity of the roughness map to determine how much light interacts with the hair’s surface.
    8. Opacity: Changing the visibility settings of the hair, the higher the value the more visible the hair is.

      Opacity = 0.000

      Opacity = 0.800

    9. SSS Strength: Adjust the value of the SSS reflection effect for the selected hair of the character.
  • Strand Color: The strand color settings are used to define the gradient colors from the root to the tip of a hair strand.
    1. Blend Mode: The drop-down list determines the blending method with the Base Color texture by the hair root and tip colors, including Normal, Multiply, Overlay, and Soft Light.
    2. Root Color: Use the color picker to select the color for the hair roots.

       

       

      Before and after changing the hair root color to bright red.
    3. End Color: Use the color picker to select the color for the hair ends.

       

       

      Before and after changing the hair end color to dark blue.
    4. Global Strength: This slider determines the strength of the designated hair root and end colors.

      Global Strength = 0.000

      Global Strength = 1.000

    5. Root Color Strength: You can use this slider to set the tint strength for the hair roots.

      Root Color Strength = 0.000

      Root Color Strength = 1.000

    6. End Color Strength: You can use this slider to set the tint strength for the hair ends.

      End Color Strength = 0.000

      End Color Strength = 1.000

    7. Invert Root and End Color: Use this slider to set the level for inverting the roots and tips dying colors.

       

       

      Before inverting, the hair roots are blue. After inverting, the hair tips are blue.
  • Highlight Color A & B: The highlight color is used to vertically blend highlight color along the strands of the hair mesh.
    1. Blend Mode: This setting determines the blending method with the Base Color texture by the tint color, including Normal, Multiply, Overlay and Soft Light.
    2. Highlight Color A/B: This color setting can be used to tint each hair with a specific color.
    3. Highlight Color A/B Strength: This setting determines the strength of the tint color.

      Highlight Color Strength = 0.200

      Highlight Color Strength = 1.000

    4. Affected Range: Use the three sliders (Min, Midpoint, Max) to adjust and determine the target hair to be highlighted and the range according to the grayscale value on the ID map (0-255).
    5. Overlap End Color (in Strand Color): This slider can be used to mask out and replace the highlight color on the hair end with the End Color in the Strand Color section.

      Overlap End Color = 0.000

      Overlap End Color = 1.000

    6. Invert end to Root Color (in Strand Color): Use this slider to set the level for inverting the mask of the hair roots.
  • Spacular Direction: The hair specularity can be offset to create realistic hair reflectivity, smoothness, and greasiness/moisture.

    The sliders are used to affect the color-mapped areas on the mesh based on the ID Map in the hair’s shader.
    The ... by Black ID sliders are used to adjust the non-white areas, while the ... by White ID sliders are used to adjust the non-black areas.
    1. Rotate Vertical by Black/White ID: Rotate the specularity up and down of the hair.
    2. Rotate Horizontal by Black/White ID: Rotate the specularity left and right of the hair.
    3. Shift by Black/White ID: Move the specularity up and down.