Digital Human Hair
- Basic Settings
- Type: Display the type of model currently selected. If “None” is displayed, it means the selected model is not supported by the plugin.
- Hair part selection: Select the part of the hair’s texture map you want to edit. Some hair models can contain multiple texture maps.
- Activate Hair Color: Select to activate the Digital Human Hair Shader.
- Base Color: Select the color you want for the base color of your hair.
Default brown hair color.
Changing the color to white adds a layer of white color on top of the hair’s diffuse map.
- Base Color Map Strength: Adjust the strength level of the base color.
Base Color Map Strength = 0.000
Base Color Map Strength = 1.000
- Specular: Adjust this value to determine the intensity of highlights on the hair, the higher the value the more highlights appear on the hair.
Specular = 0.000
Specular = 0.990
- Roughness: Change the intensity of the roughness map to determine how much light interacts with the hair’s surface.
- Opacity: Changing the visibility settings of the hair, the higher the value the more visible the hair is.
Opacity = 0.000
Opacity = 0.800
- SSS Strength: Adjust the value of the SSS reflection effect for the selected hair of the character.
Note:The hair colors in the Digital Human Hair Shader are composed of different layers, including the Strand Color, Highlight Color A, Highlight Color B, and Spacular Direction layers.
- Strand Color: The strand color settings are used to define the gradient colors from the root to the tip of a hair strand.
- Blend Mode: The drop-down list determines the blending method with the Base Color texture by the hair root and tip colors, including Normal, Multiply, Overlay, and Soft Light.
- Root Color: Use the color picker to select the color for the hair roots.
Before and after changing the hair root color to bright red. - End Color: Use the color picker to select the color for the hair ends.
Before and after changing the hair end color to dark blue. - Global Strength: This slider determines the strength of the designated hair root and end colors.
Global Strength = 0.000
Global Strength = 1.000
- Root Color Strength: You can use this slider to set the tint strength for the hair roots.
Root Color Strength = 0.000
Root Color Strength = 1.000
- End Color Strength: You can use this slider to set the tint strength for the hair ends.
End Color Strength = 0.000
End Color Strength = 1.000
- Invert Root and End Color: Use this slider to set the level for inverting the roots and tips dying colors.
Before inverting, the hair roots are blue. After inverting, the hair tips are blue.
- Highlight Color A & B: The highlight color is used to vertically blend highlight color along the strands of the hair mesh.
- Blend Mode: This setting determines the blending method with the Base Color texture by the tint color, including Normal, Multiply, Overlay and Soft Light.
- Highlight Color A/B: This color setting can be used to tint each hair with a specific color.
- Highlight Color A/B Strength: This setting determines the strength of the tint color.
Highlight Color Strength = 0.200
Highlight Color Strength = 1.000
- Affected Range: Use the three sliders (Min, Midpoint, Max) to adjust and determine the target hair to be highlighted and the range according to the grayscale value on the ID map (0-255).
- Overlap End Color (in Strand Color): This slider can be used to mask out and replace the highlight color on the hair end with the End Color in the Strand Color section.
Overlap End Color = 0.000
Overlap End Color = 1.000
- Invert end to Root Color (in Strand Color): Use this slider to set the level for inverting the mask of the hair roots.
- Spacular Direction: The hair specularity can be offset to create realistic hair reflectivity, smoothness, and greasiness/moisture.
The sliders are used to affect the color-mapped areas on the mesh based on the ID Map in the hair’s shader.
The ... by Black ID sliders are used to adjust the non-white areas, while the ... by White ID sliders are used to adjust the non-black areas.- Rotate Vertical by Black/White ID: Rotate the specularity up and down of the hair.
- Rotate Horizontal by Black/White ID: Rotate the specularity left and right of the hair.
- Shift by Black/White ID: Move the specularity up and down.
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