Using Look Dev - Lighting

After importing an FBX file into Marmoset Toolbag, you can apply lighting presets to replace the original scene lighting. This allows you to quickly change the overall tone and atmosphere of your project.

Applying Lighting Presets

  1. Transfer the exported FBX file (from iClone or Character Creator) to Marmoset Toolbag project.
  2. Expand Look Dev Settings > Light Preset section in the plugin panel.
  3. Go to Scene > Add Object > Camera to create a new camera.

    Then rename it in the Scene panel.

    You will notice that additional lights and a backdrop prop are automatically added to the scene.
  4. Switch the viewport to the new camera’s perspective.

    Adjust the view to focus on the head.
  5.  Click a lighting preset name under the Head Lighting group.

    A new light group will be added to the scene.
  6. Turn off the original lights to observe the effects of the selected Head Lighting Preset.

    The images below show only the lighting results from the preset (original lights excluded).

    Studio

    Outdoor

    Dawn

    Aqua

     

    Neon

     
  7. Switch to the camera view showing the entire character or scene.
  8.  Click a lighting preset under the Full Body Lighting group.

    A new light group and backdrop prop will be added to the scene.
  9. The images below show only the lighting results from the Full Body Lighting Preset (original lighting and backdrop excluded).

    Studio

    Outdoor

    Dawn

    Aqua

     

    Neon

     

Adjusting Sky Lighting

When applying a lighting preset, a specific Sky Light object from the Marmoset Toolbag Library is also loaded automatically.

You can adjust its illumination and orientation using the controls in the plugin panel.

  • HDRI Brightness: Adjusts the overall illumination of the scene.

    Full Body Lighting Preset: Dawn
    HDRI Brightness = 1.0

    HDRI Brightness = 2.0

    This setting corresponds to the Brightness property of the Sky Light object.
  • HDRI Rotation: Rotates the sky light around the vertical axis to change the lighting direction.

    HDRI Rotation = 0.0

    HDRI Rotation = 90.0

    This setting corresponds to the Rotation property of the Sky Light object.