By rotating the character's neck, torso and hip,
you can posture the character to add some personality.

Neck RotationFront facing character
- Drag the slider to the left to tilt to neck to the right side of the character (Max. -90 degrees).
- Drag the slider to the right to tilt to neck to the left side of the character (Max. 90 degrees).
Side facing character
- Drag the slider to the left to lower the neck (Max. -90 degrees).
- Drag the slider to the right to raise the neck (Max. 90 degrees).
Torso RotationFront facing character
- Drag the slider to the left the tilt the torso to the right side of the character (Max. -90 degrees).
- Drag the slider to the right to tilt the torso to the left side of the character (Max. 90 degrees).
Side facing character
- Drag the slider to the left to lean the torso (Max. -90 degrees).
- Drag the slider to the right to raise the torso (Max. 90 degrees).
Hip RotationFront facing character
- Drag the slider to the left to rotate the hip to the right side of the character.
- Drag the slider to the right to rotate the hip to the left side of the character.
Side facing character
- Drag the slider to the left to rotate the hip backward.
- Drag the slider to the right to rotate the hip forward.
Having adjusted the ground height,
follow the steps below to correct the walk posture on an inclined plane.
- Go to the Body tab.
Drag the Hip slider to the left to rotate the hip backward for the body's center of gravity.

- Drag the Torso slider to the left to lean the torso.

- Drag the Neck slider to the right to raise the neck.

- Now the posture has changed in order to adapt to the inclined ground plane.
- Next, you can continue to create the path animation with this root motion.