Grouping Bones for Different Spring Effects

The object's bones can be separated into different spring groups; and different spring settings can be applied to these groups. Grouped bones react to different spring effects along with the object's animation.

  1. Create a project like this plant and vase.
  2. In the Composer mode, add bones to the plant attached to the vase.
  3. Open the Spring Editor by clicking the spring button on the toolbar, click the Add button to add a new spring group.
  4. Double-click on the name of the group to rename it.
  5. Click on the color swatch to choose a desired color for the bones included in this group.
  6. Repeat the same steps to create another group.
  7. Choose a desired spring group in advance.
  8. Select the start bone for applying the spring effect.
  9. Click the Assign to Group button to add the selected bone(s) into the chosen group using either of the following settings:
    • With Include Child Bones activated: The child bones of the selected bone will be included into the group.
    • With Include Child Bones deactivated: Only the selected bone will be included into the group.

    See the Moving Bones between Spring Groups section for more information.
  10. Apply spring effect to this group by selecting one of the templates in the Presets section.
  11. Repeat step 7 to 10 to include other bones into the different group and set a spring effect to the group ("Rubbery", for example).
    • Assign Bones:
    • Apply Spring Effect:
    You can also customize the spring behavior by adjusting the slider values in the Property section.
  12. Click the Preview button at the bottom of the Spring Editor (or on the Toolbar). Click to test different presets or adjust the properties to obtain the ideal spring effects.
  13. Close the Spring Editor when you find the desired spring effect, then exit the Composer Mode.
  14. Setting keys or applying motion/animation clips to the object. The spring effect will automatically perform.