Main Concepts of Creating / Editing Media with External Editors
Simply drag and drop the SVG, PSD, image or video files into the viewport to create props, scenes, or free-bone actors.
- SVG and PSD:

- Bitmap files:

- Gif, Apng, video, and SWF files:

Click the buttons on the toolbar to launch the SVG/image editor to create and transfer objects back to Cartoon Animator.
- Add-on Toolbar:

- Functional toolbar for creating characters:

- Functional toolbar for creating props, scenes, image layers and backgrounds
through loaded files.

Supported Files
Formats for Props, Scenes, Image Layers and Backgrounds- Props:

- Scenes:

- Image Layers and Backgrounds:

- Props:
Utilize the Create menu to design objects in SVG/bitmap editors and then transfer them back to Cartoon Animator.
- Creating Characters:

- Creating Media: You can create props, scenes, image layers and backgrounds by loading files through these commands.

Supported File
Formats for Props, Scenes, Image Layers and Backgrounds- Props:

- Scenes:

- Image Layers and Backgrounds:

- Props:
- Creating in a vector editor (Illustrator):

- Creating in a bitmap editor (Photoshop):

- In Stage mode, you can directly launch
the image editor via right-click menu for further editing. However, the svg object will be rasterized after being editing and
saved in the image editor.

- You can switch to the Composer mode and export the object to external svg or image editor for further editing.
- SVG objects will be rasterized after being edited
and saved in the image editor.

- Vector-based objects:

- SVG objects will be rasterized after being edited
and saved in the image editor.