Creating Facial Sprites with Frontal Angle
When the characters in your scene always face , talk and make any expression directly to the camera, you only need to create facial features that are single and frontal.
To build up facial features for a G1 character, you need to follow the steps below.
* Please note that these steps are suitable for Image-based, Vector-based or Hybrid head types.
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Apply a character from the Actor >> Template >>
Character >> G1 library (in this case, the Eddie 01).
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The G1 character is loaded and auto-selected.
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Click the
Composer button to switch to the Composer Mode.
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Select the sprite of a facial feature (in this case, one of the eyes).
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Click the Sprite Editor
button to open the panel.
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Make sure the
pose
is selected and click the
Replace Current Sprite button.
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Select a prepared media file and click the OK button to replace the original one.
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Pick any of the other poses and repeat step 6 to 8
until all prepared media are imported to replace the
original ones.
Note:
In order to have the eyes be able to roll, you need to create them in specific rules.
How to Register | Log in. -
Click the Back to Stage button to bring the new eyes back to the
stage.
Note:
Please note that the G1 eyes CAN NOT be added into the custom eye library.
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