Morph-based and Sprite-based Heads

There are two kinds of Cartoon Animator heads; Morph-based and Sprite-based head. The morph-based head is produced through the Image-fitting method while the sprite-based head is created with sprite combinations in the Composer Mode.

When using the Face Puppet Editor or Face Key Editor to modify expressions, these two head types will react in different ways.

Morph-based Head

Sprite-based Head

  • Expressions are generated by driving the face muscles.
  • Transitions between two keys are automatically generated.
  • Expressions are generated by switching different facial feature sprites. Please refer to Face Keys and Sprite-based Heads section for more information.
  • There is no transition between two replacement keys.
  • You are allowed to define your own sprite elements from images or videos.