Morph-based and Sprite-based Heads
There are two kinds of Cartoon Animator heads; Morph-based and Sprite-based head. The morph-based head is produced through the Image-fitting method while the sprite-based head is created with sprite combinations in the Composer Mode.
When using the Face Puppet Editor or Face Key Editor to modify expressions, these two head types will react in different ways.
Morph-based Head |
Sprite-based Head |
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Morph-based and Sprite-based Heads with Expressions
The same facial expressions can be applied to different head types. The results are the same but each delivers a different impression.