Modifying the Texture of Body Parts
If you want to change the texture of any element in a sprite, then you need to enter the Composer Mode.
For Image-based elements, you can use any External Image Editor for editing.
If you want to modify the mask of an element, then please refer to the Editing the Background Mask section for more information.
Editing Textures of Image-based Elements
If you want to use an external image editor to modify an image-based element, then follow the steps below:
-
Pick a character in the Stage Mode. Click the Composer button to switch to the composer mode.
-
Select one of the body parts and then click the Launch External Image Editor button.
- Cartoon Animator will then launch your specified image editor
(e.g. Photoshop) with the texture opened in it ready for advanced modifications.
-
Edit the image and save. The data will then be automatically transferred into Cartoon Animator.
-
Click the Back to Stage
button to update the character in the Stage Mode.Note:
- Only image-based elements may be modified with an external image editor. If the element is video or SWF-based, then the Launch External Image Editor button will be disabled.