Character Types (New for v4)
In Cartoon Animator, there are several kinds of characters; G1 (CrazyTalk
Animator v1 or above), G2
(CrazyTalk Animator v2 or above), Template Bone Character (CrazyTalk Animator v3 or above), Free Bone Character (CrazyTalk Animator v3 or above) and Bone Hand Character (Cartoon Animator v4.2 or above).
( Watch Tutorial - Intro to CTA Character Types )

The thumbnails and paths of the embedded characters are as described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
G1 Characters |
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|
|
G2 Characters |
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G3 Template Bone Characters
|
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|
|
G3 Free Bone Characters |
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|
|
G3 360 Template Characters |
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|
|
G3 360 Free Bone Characters |
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|
|
G3 Bone Hand Characters |
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The comparison of the G1, G2 and G3 characters are as shown in the table below:
|
G1 Characters |
G2 Characters |
G3 Characters |
G3 360 Characters |
Angles |
Flat, only divided into Front and Side categories. |
Full angle with 10 perspectives. |
Flat, only divided into Front and Side categories. |
Flat, only divided into Front, Side and Side 2 categories. |
Head Angles |
Rotatable with visual flaws. |
Full angle with 10 perspectives. |
Rotatable with visual flaws. |
Perfect 360 degrees. |
2D Motion Compatibility |
Fully supported. |
Fully supported. |
Fully supported. |
Fully supported. |
3D Motion Compatibility |
Supported with visual flaws. |
Fully supported. |
Supported with visual flaws. |
Supported with visual flaws. |
Body Parts Replacement |
Only with G1 characters. |
Only with G2 characters. |
Only with _G3 360 and G3 characters. |
Only with _G3 360 and G3 characters. |
Image-based |
Fully supported. |
Fully supported. |
Fully Supported. |
Fully Supported. |
Vector-based |
Fully supported. |
Fully supported. |
Fully Supported. |
Fully Supported. |
Render Style Ability |
Not supported. |
Fully supported (except the upgraded Eddie and Cherry). |
Not fully supported. |
Not fully supported. |
Please also refer to the following sections for more information:
