Converting CrazyTalk Animator 1 Character to G2 Character
If you have created a character with previous version of Cartoon Animator and you want to have it perform dimensional motions without any visual imperfection, then you need to convert it into a G2 character.
Step 1: Distributing Elements
Because each G2 character is composed of sprites in 10 angles, you need to first
put the
elements of the CrazyTalk Animator 1 character to a certain angle to save the time for replacing the angles
one element after another.
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Apply a CrazyTalk Animator 1 character to the working area.
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You will be asked to distribute the elements from the G1 character's sprites to adequate angles.
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According to the look of your G1 character, set the best angle by dragging the slider.
G1 front character: set to 0 degree.
G1 side character: set to 315 degree.
G1 custom character: Corresponding degree according to the appearance.
Step 2: Reorganize the Hands Poses
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Make sure the character is selected and switch to the Composer mode.
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Execute the Edit >> Convert G1 Hand to G2 Hand command.
Alternatively, you may enter the Composer Mode first and click the Convert G1 Hand to G2 Hand button. -
The hand elements with identical gestures of the G1 character
(highlighted with same color) will be
converted to angles of one pose.
Take the Fist as an example, the elements of the fists from G1 sprite will be put together as the angles into the pose, Fist, of G2 sprite.
Step 3: Optimizing the Character
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Click the Composer button to enter composer mode.
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Click the Confirm Multi-angle Settings button on the tool bar.
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You will be informed that some objects will be applied to the character,
click OK button to start the conversion.
Step 4: Add More Angles to Poses
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Select a body part.
- Open the Sprite Editor.
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Collaborating the Sprite Editor with the Angle Switch, add prepared
media to different angles of the pose.
Please refer to the Creating G2 Character section for more information. - The character is now a complete G2 character and ready to perform any motion from the library.