Grouping Sprites for Render Style

The Render Style feature assists you to change the color of grouped sprites once and for all. You are able to group custom poses and angles in sprites for easily adjusting their colors using the Render Style feature.

*Please note that this feature is for the Pipeline version only.

  1. Create a custom character and switch to the Composer Mode by clicking the Composer button.

    Please refer to the sections below for more information about creating G1 and G2 characters:
  2. Select one of the body parts (in this case, the upper body).
  3. Click the Vector Grouping Tool button to open the panel.

    You will see that every angle of the pose is listed in the view port.

    The right pane of the editor lists the components that build up the angles in the view port.
  4. Click to select one of the component rows. The selected area in the view port will be flashing.
  5. Select the group name from the left pane of the editor.
  6. Click the Apply button at the bottom right of the editor to assign the group name to the component.
  7. Repeat the same steps to assign group names to every component that is without a group name.
  8. Select another body part and repeat steps 2 to 7 until every sprite and its angles are grouped.
  9. Close the editor and open the Render Style panel by clicking the button.
  10. The grouped sprites thus can be adjust together.

    The outline is turned off

    The skin tone is adjusted.