Making a Sprite-Chain Prop
If you want to create a prop with chained sprites, then you can use the Attach feature found in the Composer mode.
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In Stage Mode, select a prop and save it into the prop library.
- Switch to the Composer mode.
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Search for the sprite in the library you saved in Step one. Drag and drop it into the working area
twice.
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Move, rotate or scale the sprite to the appropriate position.
- Set the pivots for each sprite to the right place for correct rotation.
The hierarchy in the Scene Manager: -
Use the attach tool to set the sprites into a tree structure.
- Change the layer order if necessary.
- Click the Back to Stage button to update the prop.
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The motion of the chained prop can now be set using the Prop Key Editor
(shortcut: K) on the Property Bar.
Note:
- The Attach feature can only be used in the Composer Mode.
- If you need to detach the sprite, then use the Attach feature and then pick the root sprite to detach it from the new parent.
- Please refer to the sections below for more information: